Address offset: 0x420
Sleep state during automatic collision resolution
| Bit number | 31 | 30 | 29 | 28 | 27 | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | |||
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| ID | A | ||||||||||||||||||||||||||||||||||
| Reset 0x00000000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
| ID | R/W | Field | Value ID | Value | Description | ||||||||||||||||||||||||||||||
| A |
R |
SLEEPSTATE |
Reflects the sleep state during automatic collision resolution. Set to IDLE by a GOIDLE task. Set to SLEEP_A when a valid SLEEP_REQ frame is received or by a GOSLEEP task. |
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|
Idle |
0 |
State is IDLE. |
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|
SleepA |
1 |
State is SLEEP_A. |
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