Address offset: 0xBE4
Buffered OUTMODE register
| Bit number | 31 | 30 | 29 | 28 | 27 | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ID | C | C | C | C | B | B | B | B | B | A | A | A | |||||||||||||||||||||||
| Reset 0x00000000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
| ID | R/W | Field | Value ID | Value | Description | ||||||||||||||||||||||||||||||
| A |
RW |
MODE |
Mode |
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|
NoShifting |
0x0 |
No shifting |
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|
OutBBuf |
0x2 |
Only OUTB used for buffering |
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|
OutBBufToggleClk |
0x4 |
Only OUTB used for buffering, auto-toggle clock line |
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| B |
RW |
FRAMEWIDTH |
0..16 |
Frame width in bits |
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| C |
RW |
SEL |
0..15 |
Start index of VIO used for shifting from OUTB and to INB. For OUTB, the number of left shifts is given by (MODE is OUTMODE.MODE): if (MODE < 2) then SHIFTS = 0; else if ((MODE==4) & (SEL==0)) then SHIFTS = 1; else SHIFTS = SEL; For INB, the number of left shifts is given by (MODE is INMODE.MODE): if (MODE < 2) then SHIFTS = 0; else if ((MODE==2) & (INSEL==1) & (FRAMEWIDTH==1)) then SHIFTS = 2; else if (SEL==0) then SHIFTS = 1; else SHIFTS = SEL; |
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